News Log

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         HOLLOW WORLD MUD

NEW COMMANDS AND NEW MUD BEHAVIOR
----------------------------------------------

January    28th, 2008
  Loaded backup from January 19th for all Houses and Save-rooms.

January    22nd, 2008
  Solved "corpse" bug created by consume timer where a corpse would be
    consumed in only one tick.

January    21st, 2008
  Increased consume timer to 5 MUD-days.
  Added Houses and "Small Save" rooms to list of rooms imune to consume timer.
  Corrected news years from 2007 to 2008 :P

January    20th, 2008
  Implemented consume timer in objects, meaning that objects left on the
    ground will eventually be consumed by that evil horde of maggots.
  I may have forgotten some details, so I expect some bugs to appear other than
    the maggots.

January     9th, 2008 - continuation
  Solved "2nd autospawn go to Void" bug.
  Removed "Autospawn" from the students. Too easy. Put it on some other mobs.
  Adjusted EXP factor to continue progressing until remort 250.
  Added damage improvement based on the remort's EXP factor.

January     9th, 2008
  After a small period offline due to a sneaky bug, the MUD is back
    with "Autospawn". Only some mobs so far got it, namely the so called
    "students". Autospawn makes the mob respawn right after being killed,
    reducing waits for resets when all what's needed is experience.

January     4th, 2008 - continuation
  QPs are no longer given to those remorting as Paladins.
  QPs are now given at certain remorts. See HELP REMORT.

January     4th, 2008
  Remort limit kicked up to 250.
  "Forget" skills back online with modifications. See HELP REMORT.
  Fixed "show stats" (imms only).

December   16th, 2007
  Autoquest has been put on-hold. Instead, work will be focused on
    revamping the remort system.
  You may also send ideas to "hw AT carassonet DOT org"

December    4th, 2007
  The MUD's webpage has been put back online.

December    1st, 2007
  After a long development freeze, the MUD will start moving forward
    again as Hrimhari takes charge of maintaining the MUD. His first
    project will probably be implementing Autoquest. Post any suggestions
    to the general board.

November   15th, 2005
  Changing the spell casting behaviour for staves. If you find a BUG,
    please report the usual way. No complains. This change is due to
    abuse. Usual response/punishment for whining applies.

July       19th, 2004
  (FIX) Rangers can meditate on forests again.

July       16th, 2004
  The linkless exploit is finaly fixed. This should be the last news
    entry for some time, so I with you all fun playing the Hollow World.
    [Aldones]

July       14th, 2004
  Small fix to counter abusive behavious regarding recovery of HP/MANA/MV.
  Beta roundpoints code instaled (not data is viewable to players yet).

July       14th, 2004
  Remort 0 players now have a little extra, but not total, protection against
    vampirism. In other words: they can see be infected by the original vector,
    but not by other players.

July	   11th, 2004
  Desert Flu infection rate by the original vector reduced even more. This
    should make the Desert Flu a rare desease. Lets hope people still remember
    how to treat it. (Rate: 0.01%)
    Player to player infection rate stays the same.
  Reduced the vampirism infection rate by the original vector. We already have
    an interesting number of infected players, and the vampirisms was ment to
    get to epidemic proportions, once it is not properly a desease. This is
    also done in preparation to the 5th phase of the code (yeah yeah, you
    thought the 4th phase would be the last one. Well, you were wrong).

June	   22th, 2004
  Desert Flu infection rate reduced even more, to reflect the
    immunologic changes on the players after such a long contact
    with this desease.

June	   18th, 2004
  Vampirism is entering its second phase (Including some free bug fixes).

June	   17th, 2004
  Changes on the MEDITATE command to both improve consistency and to
    counter abusive use by some players.
  From now on, just staying offline for 1hr or more is not enough
    to grant a full restoration. Other conditions should be met too.
  Small changes on a few AURA effects.

June       12th, 2004

  SCOUT command changed for Rangers.
  Bug corrections.

October    13th, 2003

  AFK no longer cancels MEDITATE (Reported by Anamir)
  AUTOGOLD implemented. Credits go to the hundreds of players that asked
    for it in the last 4 years. TURN OFF TRIGGERS THAT DO THIS. This kind
    of trigger is from now on, FORBIDDEN.
  Can't start following someone who is AFK. (Suggested by Mirakula)

October    12th, 2003

  Fixing CLAN PUNISHMENT rank restriction.

October    12th, 2003

  PLOG was using too much disk space. Disabled for now.
  A buffer overflow on the code was fixed.
  BIFH informs new clan leader command: CLAN PUNISHMENT

October     8th, 2003

  Several bugfixes.
  GEMOTE will no longer give a special message with the target is a mob. Too
    much room for abuse.

October     5th, 2003

  Some code changes. Nothing you should worry about.

August     16th, 2003

  Players can't get corpses that still have anything inside it no more.
    This change is necessary and was well thought about. Don't ask for
    it to be changed to the way it was before. This will also apply
    to mobs, so a mob will not pick a corpse up before it decompose.

  Take 2: some small fixes.

August     13th, 2003

  Several minor improvements and bugfixes.
  Players are no longer able to use JUNK inside the arena.

July      28th, 2003

  Fixed the "dragon eating equips" bug.

July	  18th, 2003

  Several bugfixes and ideas (from the IDEA command) implemented. Too many
    for us to give individual credit to everyone that contributed. But
    rest assured your contribution is appreciated.

July      15th, 2003

  A new entropy-base random number generation code is now on. Of course,
    not everything is using this code. Only important stuff like mazes
    and random itens :) This code is pretty heavy.

July      15th, 2003

  A new code was introduced, which allows mobs to have random inventories
    on their dead corpses. These itens will not show until the mob is dead.
    The good part is that this itens will have no restriction like 1 for
    reboot and, once these itens are rare, they can be better. The worst
    part is that these itens are rare :) This code is very new, so we
    will be monitoring it. Only report bugs. No reports like "I can't
    get any good item" or "Only XXXX get good items", please.

July      14th, 2003

  +---> ATENTION <-------------------------------------------------------+
  | Fix for a bug on the Nourishment code. If someone besides Stone PAID |
  | for nourishment at the Spells Shop, please, contact Aldones via      |
  | mudmail.                                                             |
  +----------------------------------------------------------------------+

  More bugfixes.

July      12th, 2003

  Bugfixes.
  More commands modularized (please report if you find any command missing).

July      10th, 2003

  BIFH (I'm sure you remember him) has contributed some new code and,
    what a surprise, it is NOT a new desease. Amazing!

July      10th, 2003

  Several bugfixes.

July       2nd, 2003

  New command: PLOG
  (Of course, the log data will only start being colleted now)

June      26th, 2003

  Some small fixes.

June      23th, 2003

  The server has a new link, and the CVS server is back online. so ...
  Updating from the cvs server. Mostly changes already applied manually,
    plus a few cosmetic changes.

May        1st, 2003

  Various Paladin related fixes (configuration only, no code
    changes).

April     27th, 2003

  New help entry: PRIVACY

March     10th, 2003

  Many small fixed that should be transparent to most users :P
  Small improvements on the mudmail system

February  13th, 2003

  Fixing the %-bug on ctell

February   9th, 2003

  The BIFH is back from his well deserved vacations, and has
    given us both a help entry about him, as well a very nice
    code to handle drunk people.

February   8th, 2003

  New command: RUN. See: HELP RUN for details.

February   7th, 2003

  MAJOR code rewrite. Several important parts of the code
    where improved, both in performance and stability.
  New command: CHANNEL. This command substitutes several
    channel commands, like RPG, NOCLANWAR, NOGOSSIP and
    others. NOTELL is still avaliable, although we
    recomend using the CHANNEL command to enable/disable
    tells.
  New channel: NEWBIE. Newbies can talk on this channel
    as soon as they enter the game. Players are urged to
    use this channel to help newbies.
 
February   5th, 2003

  Auctioning messages now indicate the level and remort requirements
    of the item.
  Bugfixes, as usual.

February   2nd, 2003

  Fixing another crash bug from the original circle code. Many
    thanks to Konam for helping during the whole tracking process,
    and tests of the fix.

February   1st, 2003

  New command CHARSET will enable the player to control which
    charset will be used when receiving text from the mud.
    If you want to use acentuated characters you MUST set
    it to latin1. If your client program does not support it,
    set to usascii. More information on HELP CHARSET.

February   1st, 2003

  CLAN DECLAREWAR command disabled to avoid further discontent.
  Several bugfixes and code improvements.
  EXPERIMENTAL CODE: Support for ISO-8859-1 charset. (Yes, that
    means ΑιΝσΪ). Also known as Latin-1 charset.

January   26th, 2003

  Bug fixes, including one regarding writing on ITEM_NOTE, which
    should now be working.

January   26th, 2003

  New character handling code onboard. Please report any funny characters :-)
  ATENTION! Due to the fact the auction code was being used for everything
   but auctions, where are new rules for using it. READ THE HELP before
   using it. -> HELP AUCTION

January   25th, 2003

  New official e-mail: mudadmin@darkover.org

January   22th, 2003

  Several code fixes.
  Some changes on same key equipment (as already announced).

January   20th, 2003

  Minor fixes only.

January   19th, 2003

  Touching the keyboard will now cancel the AFK flag. Exception
  is made for the MEDITATE command. Rationale: if you are touching
  the keyboard, you are not away from it.
  Minor fixes on various codes.

January   11th, 2003

  General code improving and minor bugfixes.

January   10th, 2003

  New command IGNORE (see help) [suggested by Fadinha and others]
  New help entries regarding known illness (See: HELP DESEASES)
  A few minor bug where fixed.

January    7th, 2003

  Thanks for reading the news. This news entry is sponsored by:
                 -> Zacharias' Spells Shop <-
      -> "The best spells shop south of the north pole" <-

January    6th, 2003

  Guess what ? More fixes :-)

January    6th, 2003

  More bugfixes.

January    4th, 2003

  Several bugfixes.

January    2nd, 2003

  Fix for the off-by-one player_table bug, which was
    causing some anomalous behaviour when sending mudmail to
    new players.

January    2nd, 2003

  As of this date, the Hollow World has a new hosting server.
  NPCs now have races (seen by use of a scroll of identify)
  Mobs can no longer GRAB/HOLD stuff (wands, staves etc)
  Several bugs fixed

  REMEMBER: The address of the Hollow World is

       _> mud.hollow-world.net <_

  If you are using the darkover.org address, keep in mind that this is
  a temporary workaround, and will be removed in 2 or 3 days.


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