The Seven Races

 

FAIRIES

The fairies are a somewhat mystic race, dwelling in places only beknownst to them deep within the forest. They are an innately magical race, magic is second nature to them; almost as if they were tied up in its very essence. Faeries are short, typically about 3 feet tall, and weigh about 60 pounds. They are also the only race a player can get that has wings and can fly using them. The faerie race tends to be very quick and intelligent, and are very at home in natural settings.Their small bodies and fingers are very dextrous, however, their small size and delicate nature gives them some serious physical frailities. They are typically not very strong, not very healthy, and their fragile nature gives them a very low toughness. They tend to be very fun loving and curious which tends to scatter their attention, giving them only an average perception stat.

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DRACOS

Few is know about them. Some people think they are the offspring of Humans and Dragons. But it is just a theory. Some of them can assume human apperance, but it is know that they can morph into reptile shape.

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ELFS

Though their lives span several human generations, elves appear at first glance to be frail when compared to man, due to their delicate and finely chiseled features. Elves have very pale complextions, which is odd because they spend a great deal of time outdoors. They tend to be slim, almost fragile. Though they are not as sturdy as humans, elves are much more agile. Elves have learned that it is very important to understand the creatures, both good and evil, that share their forest homes.

DROW

(pronounced DRauW) - A race of 'Dark' Elves, known to be formidable warriors and fearsome wizards who live beneath the surface of the earth.

Drow Elves differ in appearance from their Gray Elf cousins mainly only in skin and hair color. The Drow have evolved a rich black skin color with purely white hair. They are tall and slender of build, with sharply defined features and pointed ears. Drow are known to be breathtakingly graceful, and exhibit tremendous physical dexterity. The Drow like their Gray Elf cousins have a normal life expectancy of nearly 1200 human years, though due to the hardship of their lives, few ever die of 'natural' causes.

The Dark Elves are naturally fantastic hunters, having lived in darkness for so long they can see heat in complete darkness and lie hidden in the shadows waiting for their prey. Also the Drow are very well suited to defending their warrens, knowing all the traps and tricks to be found there, and how to employ the aid of many of the UnderDarks creatures. Drow Elves are also highly resistant to most magics due to their extremely magical nature.

The population of a Drow city is generally highly mixed among several of the underground races. Orcs, Troglodytes, and Goblins all can be found running successful trade businesses with the Drow Houses. Vampyres, Werebeasts, and Trolls are also tolerated to some degree by the citizens, but they are monitored closely and mainly viewed as gutter trash.

DWARVES

Dwarves are a noble race of demihumans who dwell under the earth, forging great cities and waging massive wars against the forces of chaos and evil. Dwarves also have much in common with the rocks and gems they love to work, for they are both hard and unyielding. It's often been said that it's easier to make a stone weep than it is to change a dwarf's mind. Standing an average of four-and-a-half feet tall, dwarves tend to be stocky and muscular. They have ruddy cheeks and bright eyes. Their skin is typically deep tan or light brown. Their hair is usually black, grey, or brown, and worn long, though not long enough to impair vision in any way. They favor long beards and moustaches as well.

HUMANS

Humans are the most common race on this world, and come in all sorts of shapes and sizes. The appearance of humans are not the only thing that varies about them, though, some are evil as sin, while others are good as good can be, but most you shall find on your adventures are neutral, and will just mind their own business and pay no attention to the affairs of adventurers. They adapt easily to most climes, allowing them to build cities in almost any location.

For a specimen, look at a mirror (not the best but that's it!).

ORC

The Orc...

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